Hey guys,
this thread is about the following bugs:
1. Monsters animation is not syncron with their attacks
2. You get attacked as soon as you revive
3. Targeted monsters did not spwan
4. Pendant - defence bonus
5. Can't see Boss and some Players after transformation ends
6. Aos turn off after you get our of the stone statue
7. No Boss on Stage 8F on the run Rat (or Ox)
8. Metins did not spawn after Monster dies
This video should describe the issue better than a lot of words:
Possible solution: Add an "or" to the mission. Example: "Kill 0/3 targeted monsters OR kill all monsters."
Video says all: (Pig Run and maybe Dog Run):
As you can see, the cooldown of Aos is still on and the skill is also on.
Then the stone staute skill hits and after he got out of the stone staute Aos is gone.
But as you see there is no Boss on the Stage:
Back to the overview: Zodiac Temple - Overview/Collecting Thread (no discussions)
this thread is about the following bugs:
1. Monsters animation is not syncron with their attacks
2. You get attacked as soon as you revive
3. Targeted monsters did not spwan
4. Pendant - defence bonus
5. Can't see Boss and some Players after transformation ends
6. Aos turn off after you get our of the stone statue
7. No Boss on Stage 8F on the run Rat (or Ox)
8. Metins did not spawn after Monster dies
1. Monsters animation is not syncron with their attacks[no bug]
- Player gets damage even when the monster has not reached him (Mostly at higher floors).
--> Impossible to avoid attacks of monsters or to pull monster away from metin stone etc. - Problem also exists at meleys lair.
- It seems like it are just some Monsters who are not syncron.
- It could be, that the moveanimation from the Monsters is slower then their value that is behind the code.
Like, they look like they move like an ice golem, but in the server files they are programmed as fast as a spider.
2. You get attacked as soon as you revive[no bug]
- The monsters are able to attack the player immediately after resurrection. It does not matter if the player is invisible or not.
--> No chance to avoid attack of monsters or to coordinate the next team tactic, because every player has to fight alone.
This video should describe the issue better than a lot of words:
3. Targeted monsters did not spawn[translation is wrong]
- Stages with task: "Kill tageted monster. (X/Y)"
- Affecet every dungeon.
- Happens when the targeted monster is spawned by the metin stone. If the players make "too much" damage not all spawns of the metin appear that includes that the target monster also not appears. Result is a empty stage and players can not complete the stage.
Possible solution: Add an "or" to the mission. Example: "Kill 0/3 targeted monsters OR kill all monsters."
4. Pendant - defence bonus does not work[bug reported]
- At the new equipment pendant bonuses can be added.
- Bonus "Defence +X%" can be added.
- The defence in character sheet does not change after equip the pendant.
5. Can't see Boss and some Players after transformation ends[on investigation]
Video says all: (Pig Run and maybe Dog Run):
6. Aos turn off after you get our of the stone statue[no bug]
As you can see, the cooldown of Aos is still on and the skill is also on.
Then the stone staute skill hits and after he got out of the stone staute Aos is gone.
7. No Boss on Stage 8F on the run Rat (or Ox)
I am not 100% sure wich run it was, it is Rat or OxBut as you see there is no Boss on the Stage:
8. Metins did not spawn after Monster dies[no bug]
- There are Monsters at the beginning on the Stage
- Usually if you kill some of the Monsters a Metin will spawn.
- But the Monsters did not spawn Metins
- --> The run was over, no Monsters no Metins
Back to the overview: Zodiac Temple - Overview/Collecting Thread (no discussions)
The post was edited 6 times, last by Yemon ().