Let's get real here: Metin2 is a dying game . Most of us, at least on the Sol Server, are already hopeless about this game, and only play for nostalgia, or due to the fact that we have already spent too much to let go of it. It's like when you've been in a relationship for 5 years, and you feel like breaking up, but you don't do it because you don't want to feel like throwing those 5 years away for "nothing." Am I wrong?
With that being said, some of the new proposed changes have made me really hyped about continuing to play . The problem is... I have a very strong feeling that the new changes will have the same effect as the Global Server . A LOT of hype for about two weeks, lots of people playing, lots of happiness, people trying really hard... and then... death.
Why? Because Metin2 has many difficulties in attracting and maintaining newer players. Ask around. 90% of the players currently playing this game have been doing so for years. It's very rare to find someone who's been playing for weeks/months. Those people simply don't stay around long enough. Again... why? Because they can't compete. That is Metin2's biggest problem at the moment. Newer players simply do not feel like the game is rewarding enough for them to keep playing.
This brings me to my next point. I think some of the new changes will absolutely improve this game.
- The lvl 105 Weapon with AVG not being a direct upgrade from Poison +9 is absolutely AMAZING . Some people are complaining about the fact that they invested too much on Poison +9. Yeah. So what? What about the little guy who can't even afford a trash Poison +9 in the first place? Imagine if the lvl 105 weapon needed Poison +9 as an upgrade. That would be ridiculous. The price of Poisons +9 would go insane, and that would only cause for the Server to die even further. The fact that you can't use a Poison +9 to upgrade into anything else is absolutely a positive point. This will certainly help newer players.
- Not being able to use a Rune Sword to upgrade into the new weapon is also, in my opinion, a very positive point. This will balance the game in many ways. Metin2 at its current state is VERY STALE, where I can start today and plan for 2 sets until I am lvl 105 at least. That's just so silly. People don't even bother with certain things, because we have it all figured out. It's nearly impossible to find the Dragon Tooth Blade +9 because nobody uses it. That should never have happened. Not being able to upgrade a Rune +9 into the new weapons will open doors for new players too, with Exorcism Swords (currently extinct) will become a thing, and so will Ghost Fang Blades (almost extinct), as they are necessary for the Edge Blades that become Dragon Tooth. This is SURELY an improvement for the whole game. I know some Warriors will think this is terrible, but that's because people are greedy. They only care about themselves. Look at the bigger picture, please. Stop thinking "but I invested so much, bla bla bla." It's no fun being the strongest guy in a game if you are the only guy that plays.
- Furthermore, making a Dungeon that players can run from lvl 20 is another amazing idea. I've been playing this game for 6 months, and honestly, I was so bored, I nearly quit, until a few weeks ago when I started making DT Runs. It's so fun! It renewed my interest in the game, and I know for a fact that a lot more people will be interested in the game if there are Dungeons that they can play on from lower levels. This is a hugely positive point. I just hope that the rewards are good enough to encourage people to keep playing, but only time will tell.
- Finally, making Bells relevant as a higher damage weapon for Dragon Shaman is also very good. What Metin2 needs now more than ever is relevance in its items. Who uses Bells? Nobody. Let's make it happen. And just like with Runes, some Shamans will complain about the fact that they have Fans and no Bells, so I will say it again: stop being greedy and close-minded. Think about the good of the game.
The more relevant items are, the better the game becomes. I am absolutely tired of seeing the EXACT same items in every single character (Leather Boots, Golden Necklace, Heaven's Tear Set, WGB, FMS, Poison, 34/70 Armors, Battle, Triton, Runes, etc). Do people even know that other items exist? When was the last type you saw an Exorcist Sword being used? Nymph? Ghost Fang? Literally any Bell? Lvl 48/54 Armors? Kill the staleness! I understand the Battle is much better than the Nymph, or the Exo. I know Ghost Fang is only useful for BM and that is why it's rare, which makes it a problem that's embedded at the core of the game: people like Warriors. So many suras would have problems getting a lvl 120 weapon if the Rune could be upgraded, it would be insane.
Now for the negatives:
The nerf to Dragon's Aid is a huge negative point. Metin2 is too grindy. Having a Buff is the single most important thing for newbies that are basically trying to do anything. How many people actually have 130+ INT on their Buffs? And that's not to mention P Skills. Imagine needing 132 INT and P Dragon's Aid in order to get 26% Crits. That's insane. For some context, in the Brazil Server (probably the biggest Metin2 Server out there right now) they nerfed Crits in a similar way, and it turned out to be a terrible idea. Their work-around was to have Crits working differently for PVP and PVM. Crits got nerfed very strongly for PVP, but they maintained it exactly the same way as it was before their patch for PVM (they already have the new weapons and armors).
Please, don't ruin PVM. It's literally the only thing that "newbies" can do, and trust me, this game is nothing without the lower levels. If you ruin PVM, this game will officially be buried. Find a way to balance the difference between PVP and PVM when it comes to Dragon's Aid. 26% Crits at 132 INT and P Dragon's Aid is simply ridiculous. I will say it again: please don't ruin PVM. Maintain Dragon's Aid as it is. Let us have 50% Crits as a buff. Just decrease how much damage is done through Crits in PVP. Kill our Buffs, kill the game. That's a fact. Only lvl 105+ (maybe not even them) don't need their Buffs anymore.
~~~
There are clearly many more problems that need to be dealt with in order for Metin2 even become decent again. In my personaly opinion many things need to be changed, starting with the lvl 30 weapons. They are simply too overpowered. I can literally go from lvl 0 to lvl 120 with only two weapons: a FMS and a Poison. That's just stupid. AVG damage should be left to lvl 75 weapons ONLY. Or... it should be added to lvl 55 weapons and removed from lvl 30 weapons. At the very least, lvl 30 weapons should get nerfed to max 10% AVG. Being able to go from lvl 0 to lvl 120 with only two weapons is simply insane.
I understand the above paragraph goes a bit against my "let's keep the game alive by helping the newbies" statements, but I feel this is a necessary evil in terms of improving the game. Being able to have a lvl 30 weapon with 55% AVG is simply not understandable. Lvl 30 weapons absolutely need to get nerfed big time. And that's coming from someone with a 54% AVG FMS.
I don't know how this would happen, seeing as many people have invested heavily on their FMSs or RIBs for their farmers - that includes me - but it needs to happen someway, somehow.
~
Another improvement that absolutely needs to be done, and in some ways it's already happening, is improving high lvl farming. Lvl 35 Farmers in Map 2 have absolutely been one of the biggest reasons for this game dying. It's simply too overpowered, and there are many lvl 105+ players with lvl 35 farmers because it's profitable enough for them. The problem is, during Events, it becomes impossible to compete as a new player. I started playing during the Easter event, and as a lvl 22 with shitty items, how do I compete with lvl 35 Farmers with P Skills, 20%+ Sashes and 45% AVG+ weapons? I had to farm during the early mornings, because during the afternoon it was impossible. Why didn't they farm with their high lvl mains?!
~~~
It's already quite late here, and I am a bit tired. I wrote this off the dome in a few minutes, and surely there are many things that I could add, but I feel like this post is enough to create a hot discussion in terms of improving this game, and hopefully, I will convince some people that the lvl 105 and the Rune points are positive for the game, rather than negative.
~~~
To end this post, I will ask, please, please, please, please, please !!! let's keep our differences aside. Let's get together and improve the game as a whole. Stop making arguments or giving "tips" in order to only improve yourself and your character. I see many Warriors complaining about their Runes, many Shamans complaining about their Fans, etc. Stop being so greedy. You cannot play alone. Would you like to have a full lvl 120 Set with perfect bonuses and play alone? I don't think so. Accept these changes, and give tips that can improve the entire game, not just what you like in it.
There is still hope for this game after all. What we need is balance, and not more ways to improve the already OP high levels with perfect items. We do not need more 42%+ AVG Poisons becoming new items. We do not need more Warriors with Runes. We need balance!
if you read all of this, congrats and thanks.
peace out, homies
With that being said, some of the new proposed changes have made me really hyped about continuing to play . The problem is... I have a very strong feeling that the new changes will have the same effect as the Global Server . A LOT of hype for about two weeks, lots of people playing, lots of happiness, people trying really hard... and then... death.
Why? Because Metin2 has many difficulties in attracting and maintaining newer players. Ask around. 90% of the players currently playing this game have been doing so for years. It's very rare to find someone who's been playing for weeks/months. Those people simply don't stay around long enough. Again... why? Because they can't compete. That is Metin2's biggest problem at the moment. Newer players simply do not feel like the game is rewarding enough for them to keep playing.
This brings me to my next point. I think some of the new changes will absolutely improve this game.
- The lvl 105 Weapon with AVG not being a direct upgrade from Poison +9 is absolutely AMAZING . Some people are complaining about the fact that they invested too much on Poison +9. Yeah. So what? What about the little guy who can't even afford a trash Poison +9 in the first place? Imagine if the lvl 105 weapon needed Poison +9 as an upgrade. That would be ridiculous. The price of Poisons +9 would go insane, and that would only cause for the Server to die even further. The fact that you can't use a Poison +9 to upgrade into anything else is absolutely a positive point. This will certainly help newer players.
- Not being able to use a Rune Sword to upgrade into the new weapon is also, in my opinion, a very positive point. This will balance the game in many ways. Metin2 at its current state is VERY STALE, where I can start today and plan for 2 sets until I am lvl 105 at least. That's just so silly. People don't even bother with certain things, because we have it all figured out. It's nearly impossible to find the Dragon Tooth Blade +9 because nobody uses it. That should never have happened. Not being able to upgrade a Rune +9 into the new weapons will open doors for new players too, with Exorcism Swords (currently extinct) will become a thing, and so will Ghost Fang Blades (almost extinct), as they are necessary for the Edge Blades that become Dragon Tooth. This is SURELY an improvement for the whole game. I know some Warriors will think this is terrible, but that's because people are greedy. They only care about themselves. Look at the bigger picture, please. Stop thinking "but I invested so much, bla bla bla." It's no fun being the strongest guy in a game if you are the only guy that plays.
- Furthermore, making a Dungeon that players can run from lvl 20 is another amazing idea. I've been playing this game for 6 months, and honestly, I was so bored, I nearly quit, until a few weeks ago when I started making DT Runs. It's so fun! It renewed my interest in the game, and I know for a fact that a lot more people will be interested in the game if there are Dungeons that they can play on from lower levels. This is a hugely positive point. I just hope that the rewards are good enough to encourage people to keep playing, but only time will tell.
- Finally, making Bells relevant as a higher damage weapon for Dragon Shaman is also very good. What Metin2 needs now more than ever is relevance in its items. Who uses Bells? Nobody. Let's make it happen. And just like with Runes, some Shamans will complain about the fact that they have Fans and no Bells, so I will say it again: stop being greedy and close-minded. Think about the good of the game.
The more relevant items are, the better the game becomes. I am absolutely tired of seeing the EXACT same items in every single character (Leather Boots, Golden Necklace, Heaven's Tear Set, WGB, FMS, Poison, 34/70 Armors, Battle, Triton, Runes, etc). Do people even know that other items exist? When was the last type you saw an Exorcist Sword being used? Nymph? Ghost Fang? Literally any Bell? Lvl 48/54 Armors? Kill the staleness! I understand the Battle is much better than the Nymph, or the Exo. I know Ghost Fang is only useful for BM and that is why it's rare, which makes it a problem that's embedded at the core of the game: people like Warriors. So many suras would have problems getting a lvl 120 weapon if the Rune could be upgraded, it would be insane.
Now for the negatives:
The nerf to Dragon's Aid is a huge negative point. Metin2 is too grindy. Having a Buff is the single most important thing for newbies that are basically trying to do anything. How many people actually have 130+ INT on their Buffs? And that's not to mention P Skills. Imagine needing 132 INT and P Dragon's Aid in order to get 26% Crits. That's insane. For some context, in the Brazil Server (probably the biggest Metin2 Server out there right now) they nerfed Crits in a similar way, and it turned out to be a terrible idea. Their work-around was to have Crits working differently for PVP and PVM. Crits got nerfed very strongly for PVP, but they maintained it exactly the same way as it was before their patch for PVM (they already have the new weapons and armors).
Please, don't ruin PVM. It's literally the only thing that "newbies" can do, and trust me, this game is nothing without the lower levels. If you ruin PVM, this game will officially be buried. Find a way to balance the difference between PVP and PVM when it comes to Dragon's Aid. 26% Crits at 132 INT and P Dragon's Aid is simply ridiculous. I will say it again: please don't ruin PVM. Maintain Dragon's Aid as it is. Let us have 50% Crits as a buff. Just decrease how much damage is done through Crits in PVP. Kill our Buffs, kill the game. That's a fact. Only lvl 105+ (maybe not even them) don't need their Buffs anymore.
~~~
There are clearly many more problems that need to be dealt with in order for Metin2 even become decent again. In my personaly opinion many things need to be changed, starting with the lvl 30 weapons. They are simply too overpowered. I can literally go from lvl 0 to lvl 120 with only two weapons: a FMS and a Poison. That's just stupid. AVG damage should be left to lvl 75 weapons ONLY. Or... it should be added to lvl 55 weapons and removed from lvl 30 weapons. At the very least, lvl 30 weapons should get nerfed to max 10% AVG. Being able to go from lvl 0 to lvl 120 with only two weapons is simply insane.
I understand the above paragraph goes a bit against my "let's keep the game alive by helping the newbies" statements, but I feel this is a necessary evil in terms of improving the game. Being able to have a lvl 30 weapon with 55% AVG is simply not understandable. Lvl 30 weapons absolutely need to get nerfed big time. And that's coming from someone with a 54% AVG FMS.
I don't know how this would happen, seeing as many people have invested heavily on their FMSs or RIBs for their farmers - that includes me - but it needs to happen someway, somehow.
~
Another improvement that absolutely needs to be done, and in some ways it's already happening, is improving high lvl farming. Lvl 35 Farmers in Map 2 have absolutely been one of the biggest reasons for this game dying. It's simply too overpowered, and there are many lvl 105+ players with lvl 35 farmers because it's profitable enough for them. The problem is, during Events, it becomes impossible to compete as a new player. I started playing during the Easter event, and as a lvl 22 with shitty items, how do I compete with lvl 35 Farmers with P Skills, 20%+ Sashes and 45% AVG+ weapons? I had to farm during the early mornings, because during the afternoon it was impossible. Why didn't they farm with their high lvl mains?!
~~~
It's already quite late here, and I am a bit tired. I wrote this off the dome in a few minutes, and surely there are many things that I could add, but I feel like this post is enough to create a hot discussion in terms of improving this game, and hopefully, I will convince some people that the lvl 105 and the Rune points are positive for the game, rather than negative.
~~~
To end this post, I will ask, please, please, please, please, please !!! let's keep our differences aside. Let's get together and improve the game as a whole. Stop making arguments or giving "tips" in order to only improve yourself and your character. I see many Warriors complaining about their Runes, many Shamans complaining about their Fans, etc. Stop being so greedy. You cannot play alone. Would you like to have a full lvl 120 Set with perfect bonuses and play alone? I don't think so. Accept these changes, and give tips that can improve the entire game, not just what you like in it.
There is still hope for this game after all. What we need is balance, and not more ways to improve the already OP high levels with perfect items. We do not need more 42%+ AVG Poisons becoming new items. We do not need more Warriors with Runes. We need balance!
if you read all of this, congrats and thanks.
peace out, homies