When you first annunced the "pvp balance" me and many others thought that this update was meant to reduce somehow the damage in the high level pvp, which at the moment can be considered a bit too high even with end game things (115+9 armours, ocean shoes ect).
- The first thing that you notice when you log in the beta is the increase of all the damages, skill damage (because the new formula of the class resistance) and a massive increase of the pierce damage, yes you already said that new armours 15 demi-human def, which could balance the situation, but in the same way you will increase it adding new weapons and for how is made the beta at the moment even with both new features, the gameplay is extremely unbalanced