Since you said that the beta is in it's last steps then give this post a look.
What you should give a change are the below.
For a body warrior you should fix it's berserker. Reduce the P dmg from 33% to 10-15% (actually on P the damage should be canceld because he has a complete mastery of the skill so he should be able to avoid the dmg but oh well). Also negate the cap of attack speed for the warrior, because he is a frigging warrior.
For a mental warrior you should fix the dmg he gets with Strong Body. Give the Strong Body pierce resistance (for example 20-30%).
For the archer you have done a good work except for the fact that he now needs the int. The int on the archer is a BIG BIG BIG mistake.
If you want to make things right then enable the characters to get status points until the 120 lvl and not until the 90 lvl. With this in mind also make the stats go up to 100 points instead of 90. This will give a little boost to almost everything in the game and help with some nerfs that you have justified to the players. (lycan nerf, shaman's dragon aid nerf, you know it well). That way (100 instead of 90 stats points max) gives an image of 100 100 100 76 instead of 90 90 90 16 (for a 120 lvl player). Also it will be a positive factor to make someone decide to make his character 120 lvl instead of 105 or maybe 115, because at the moment you do not get anything out of making your character 120 lvl except for the <<image>> (who cares about the 120 lvl) and the fact that you can poison/bleed the jotun thrym (WOW BIG DEAL, OP BOSS, we go there 10 times a day, just joking it is 10 times a month (maybe) because the rewards are not so OP, at least until now) but even so the poison/bleed are not that much needed but you can get the job done with one player that has both to be 117 lvl, not even 120.
Also since you gave the archer and both shamans a big boost in all of the attacking skills, you should make some changes to all of the players skills.
Reference in this post that moderators did not even give a shit about since none even took the time to comment this big post Perfect Balance except for @unforgiven that took the time to contact me privately for this matter.
In the post i have not written anything about the weaponary sura because imo he is the most balanced (PVE) player, but yes in PVP he lacks that something so his boost could only be to have his attacking skill be influenced by int ++ (which is already like that), BUT str++ and dex++ also. That way he can get maybe 500-1000 dmg more in the skill bar which with all the factors (alchemy hh etc.) will make the skills a little stronger (maybe like 20k dmg -> 22-23k, which is a progress)
ATTENTION!
You main wrongdoing for the lycan nerd is that you lowered his pierce dmg, his cooldown and his attack vaule in the Crimson Wolf Soul. What you should have done was to negate his pierce chance or to negate it's chance to be upped with the int and leave it to a fixed chance. The attack value should be lowered ONLY a little and the cooldown was good as it was.
For the shaman buffer you made him a completely side character because he cannot play as a main since he cannot buff outside a party. Also he cannot help a 30+ lower level character. not an example, but a fact I have an 105 lvl buff and i want to play with my 55 lvl character, well guess what, now i cannot. Now i must have a buffer 35 lvl, with P Bless and Dragon Aid for my 5-35 lvl characters, an 61-75 lvl buffer for my 45-89 lvl characters and the 105 for my 90-120 characters. Before that i was good with only one buffer. THANKS A LOT
The third wrongdoing was that warriors and weaponary suras do not get a new weapon. Even if they do not need a new one handed weapon, you take the <<happiness>> from them to acquire a new weapon.
All in all you have made some interesting updates/upgrades, but i am happy that i won't play anymore because you have impemented some wrong things that all the players shout to you that they do not want them but you are like, we don't care. Well guess what, players want their opinion to be considered. You don't consider players's opinion and that is your downfall since the begin of the game (and the crappy upgrade/enchant rates)
I won't play the game anymore (even though it makes me sad) but if you want to keep the company's money income as it is, then reconsider the entire update and take into REAL ACCOUNT the opinions of the players.
@unforgiven @meh @Comkra @Olthir @Firelli @Aworan @Wunyo @Spark @Potroha @JeFo @Albus @Groot @Rhaegal @Fourier @skilgannon @badidol @HalfOp @Web @Anayra @threea @Lord Syrio @Art @Paso @DeRiNDaRBe
What you should give a change are the below.
For a body warrior you should fix it's berserker. Reduce the P dmg from 33% to 10-15% (actually on P the damage should be canceld because he has a complete mastery of the skill so he should be able to avoid the dmg but oh well). Also negate the cap of attack speed for the warrior, because he is a frigging warrior.
For a mental warrior you should fix the dmg he gets with Strong Body. Give the Strong Body pierce resistance (for example 20-30%).
For the archer you have done a good work except for the fact that he now needs the int. The int on the archer is a BIG BIG BIG mistake.
If you want to make things right then enable the characters to get status points until the 120 lvl and not until the 90 lvl. With this in mind also make the stats go up to 100 points instead of 90. This will give a little boost to almost everything in the game and help with some nerfs that you have justified to the players. (lycan nerf, shaman's dragon aid nerf, you know it well). That way (100 instead of 90 stats points max) gives an image of 100 100 100 76 instead of 90 90 90 16 (for a 120 lvl player). Also it will be a positive factor to make someone decide to make his character 120 lvl instead of 105 or maybe 115, because at the moment you do not get anything out of making your character 120 lvl except for the <<image>> (who cares about the 120 lvl) and the fact that you can poison/bleed the jotun thrym (WOW BIG DEAL, OP BOSS, we go there 10 times a day, just joking it is 10 times a month (maybe) because the rewards are not so OP, at least until now) but even so the poison/bleed are not that much needed but you can get the job done with one player that has both to be 117 lvl, not even 120.
Also since you gave the archer and both shamans a big boost in all of the attacking skills, you should make some changes to all of the players skills.
Reference in this post that moderators did not even give a shit about since none even took the time to comment this big post Perfect Balance except for @unforgiven that took the time to contact me privately for this matter.
In the post i have not written anything about the weaponary sura because imo he is the most balanced (PVE) player, but yes in PVP he lacks that something so his boost could only be to have his attacking skill be influenced by int ++ (which is already like that), BUT str++ and dex++ also. That way he can get maybe 500-1000 dmg more in the skill bar which with all the factors (alchemy hh etc.) will make the skills a little stronger (maybe like 20k dmg -> 22-23k, which is a progress)
ATTENTION!
You main wrongdoing for the lycan nerd is that you lowered his pierce dmg, his cooldown and his attack vaule in the Crimson Wolf Soul. What you should have done was to negate his pierce chance or to negate it's chance to be upped with the int and leave it to a fixed chance. The attack value should be lowered ONLY a little and the cooldown was good as it was.
For the shaman buffer you made him a completely side character because he cannot play as a main since he cannot buff outside a party. Also he cannot help a 30+ lower level character. not an example, but a fact I have an 105 lvl buff and i want to play with my 55 lvl character, well guess what, now i cannot. Now i must have a buffer 35 lvl, with P Bless and Dragon Aid for my 5-35 lvl characters, an 61-75 lvl buffer for my 45-89 lvl characters and the 105 for my 90-120 characters. Before that i was good with only one buffer. THANKS A LOT
The third wrongdoing was that warriors and weaponary suras do not get a new weapon. Even if they do not need a new one handed weapon, you take the <<happiness>> from them to acquire a new weapon.
All in all you have made some interesting updates/upgrades, but i am happy that i won't play anymore because you have impemented some wrong things that all the players shout to you that they do not want them but you are like, we don't care. Well guess what, players want their opinion to be considered. You don't consider players's opinion and that is your downfall since the begin of the game (and the crappy upgrade/enchant rates)
I won't play the game anymore (even though it makes me sad) but if you want to keep the company's money income as it is, then reconsider the entire update and take into REAL ACCOUNT the opinions of the players.
@unforgiven @meh @Comkra @Olthir @Firelli @Aworan @Wunyo @Spark @Potroha @JeFo @Albus @Groot @Rhaegal @Fourier @skilgannon @badidol @HalfOp @Web @Anayra @threea @Lord Syrio @Art @Paso @DeRiNDaRBe