Hi, first of all sorry my bad english
I have some idea for the balance. I'm totally agree with the changes so here's some other thought:
Mental Warrior, It is Mental, so logically:
--> Strong body = This skill should strengthened by: Int (++) Vit (+).
--> Spirit Strike = This skill should strengthened by: Str (+) Dex (+) Int (+).
--> Bash = This skill should strengthened by: Str(+) Vit (+)
Body Warrior:
--> Aura = This skill should strengthened by: Str(+) Int(+)
--> Sword Spin = This skill should strengthened by: Vit(+) Dex(+)
--> Life Force = This skill should strengthened by: Str(++) Int(+)
Dagger:
--> Inidious Poison: Got a chance to stun 30%
Weaponary Sura:
--> Enchanted Blade = This skill should strengthened by: Int(+) Str(+)
--> Enchanted Armour = This skill should strengthened by: Int(++) Dex(+)
Black Magic:
--> Dark Protection: On P skill the defence 100, The Damage reduction not 33%, just 20%.
This is add a chance to the other classes on lowlevel to build an unique character. Some player strengthens itself with the gear, some with the status point distribution.
This is doesen't make problem for the high level player, or if it makes there is the blood pill (we can get from the drop and on the shops its realy cheap).
Warriors be faithful to your name, the mental is a mentally fighter, and the body warrior's "Aura of the sword" is a spiritual area. It has to be strengthened by int. If not, then why is magical attack power on Warrior weapons?
I hope you like my idea.
xMoGYix
I have some idea for the balance. I'm totally agree with the changes so here's some other thought:
Mental Warrior, It is Mental, so logically:
--> Strong body = This skill should strengthened by: Int (++) Vit (+).
--> Spirit Strike = This skill should strengthened by: Str (+) Dex (+) Int (+).
--> Bash = This skill should strengthened by: Str(+) Vit (+)
Body Warrior:
--> Aura = This skill should strengthened by: Str(+) Int(+)
--> Sword Spin = This skill should strengthened by: Vit(+) Dex(+)
--> Life Force = This skill should strengthened by: Str(++) Int(+)
Dagger:
--> Inidious Poison: Got a chance to stun 30%
Weaponary Sura:
--> Enchanted Blade = This skill should strengthened by: Int(+) Str(+)
--> Enchanted Armour = This skill should strengthened by: Int(++) Dex(+)
Black Magic:
--> Dark Protection: On P skill the defence 100, The Damage reduction not 33%, just 20%.
This is add a chance to the other classes on lowlevel to build an unique character. Some player strengthens itself with the gear, some with the status point distribution.
This is doesen't make problem for the high level player, or if it makes there is the blood pill (we can get from the drop and on the shops its realy cheap).
Warriors be faithful to your name, the mental is a mentally fighter, and the body warrior's "Aura of the sword" is a spiritual area. It has to be strengthened by int. If not, then why is magical attack power on Warrior weapons?
I hope you like my idea.
xMoGYix
Sorry for my bad english.