Greetings,
I'm glad Gameforge offered us once again the chance to directly test the new contents, rather than just implementing them!
It's still early to provide you with an useful feedback, but I'd like to outline my impressions about some of these novelties.
1. Graphic options: this is actually one of my favourite add-ons, my community has been requesting for something like this from a long time!
2. Mythical alchemy: this is really interesting, I'm sure that in every community there are tons of unused legendary excellent stones. This will be a nice way to make them useful once again. However, I guess it would be fair to make upgrading easier with excellent stones rather than with matt ones.
3. Sash projection: this is a nice aesthetic feature. At first I was thinking that the "same percentage" rule actually made it too difficult. However, you can evade this limit just by upgrading both of them up to 25%, so I guess it's fine.
(Note: it'd be nice to introduce projection to hairstyles as well, maybe on helmets... )
4. Pet re-rolling: it sounds good to me, however I fear that this will impact on the will of players to farm and search for new pet eggs, especially if you keep giving off razador/nemere eggs with special events.
5. Elementary resistances: I'm not entirely sure about this. It's true that according to some players, the current settings for elementary resistances may be somehow exaggerated. However, with the current settings some unused items (such as Silver and Copper Necklaces, for instance) have actually become useful. I fear that this change of settings will impact on their retrieved usefulness, and this would be a real pity.
There's another problem as well: while lightning/wind/fire resistance are relatively widespread, you can't say the same for ice/earth/darkness resistances. Making the latters less useful than they are now, is definitely risky.
However, it's still early to draw conclusions.
I'll add some more detailed feedback in the following days. Thanks again for the chance you gave us all!
I'm glad Gameforge offered us once again the chance to directly test the new contents, rather than just implementing them!
It's still early to provide you with an useful feedback, but I'd like to outline my impressions about some of these novelties.
1. Graphic options: this is actually one of my favourite add-ons, my community has been requesting for something like this from a long time!
2. Mythical alchemy: this is really interesting, I'm sure that in every community there are tons of unused legendary excellent stones. This will be a nice way to make them useful once again. However, I guess it would be fair to make upgrading easier with excellent stones rather than with matt ones.
3. Sash projection: this is a nice aesthetic feature. At first I was thinking that the "same percentage" rule actually made it too difficult. However, you can evade this limit just by upgrading both of them up to 25%, so I guess it's fine.
(Note: it'd be nice to introduce projection to hairstyles as well, maybe on helmets... )
4. Pet re-rolling: it sounds good to me, however I fear that this will impact on the will of players to farm and search for new pet eggs, especially if you keep giving off razador/nemere eggs with special events.
5. Elementary resistances: I'm not entirely sure about this. It's true that according to some players, the current settings for elementary resistances may be somehow exaggerated. However, with the current settings some unused items (such as Silver and Copper Necklaces, for instance) have actually become useful. I fear that this change of settings will impact on their retrieved usefulness, and this would be a real pity.
There's another problem as well: while lightning/wind/fire resistance are relatively widespread, you can't say the same for ice/earth/darkness resistances. Making the latters less useful than they are now, is definitely risky.
However, it's still early to draw conclusions.
I'll add some more detailed feedback in the following days. Thanks again for the chance you gave us all!