I open this thread to discuss the changes about elementary resistances changes.
As I've seen, now the resistances works the same way as before the Zodiaco Temple was added. I don't see it as a solution, with tha change a lot of equipment will become useless (55% wind resistance reduces the damage from Temple of Ochao mobs from 700 to 600...). Also, you have to take into account that Ice, Dark and Earth resistances can be obtained in lower percentages.
I can suggest some solutions:
-Keep elementary resistances the way they are but adding a limit of 50-70% (so it keeps its usefulness but you can't abuse)
-Remove elementary resistances from costumes (I think this is the best solution).
-Change the way it works, but not the way you have changed it. The key is trying to keep all the equipment still useful.
As I've seen, now the resistances works the same way as before the Zodiaco Temple was added. I don't see it as a solution, with tha change a lot of equipment will become useless (55% wind resistance reduces the damage from Temple of Ochao mobs from 700 to 600...). Also, you have to take into account that Ice, Dark and Earth resistances can be obtained in lower percentages.
I can suggest some solutions:
-Keep elementary resistances the way they are but adding a limit of 50-70% (so it keeps its usefulness but you can't abuse)
-Remove elementary resistances from costumes (I think this is the best solution).
-Change the way it works, but not the way you have changed it. The key is trying to keep all the equipment still useful.