Hello.
I wanted to report the same error that was already reported in an earlier version of the beta.
Likan still has a very big problem with impacts from the ground.
Likan, because it is big, can be easily capsized.
Mobs not only in the enchanted forest very often overturn the likana.
Other characters because they attack faster can better defend themselves against it.
For example, a warrior, ninja, sura, shaman.
1 hit of the likane is just like the 2,5 strokes of the Warrior.
Likan beats much slower than these characters, making it unsuitable for beating from the shoe.
Solution:
- Swap indygo dodging shots on the block (so that he can stay longer and have a chance to kill them)
or
- Increase the animation of the hit to faster.
I wanted to report the same error that was already reported in an earlier version of the beta.
Likan still has a very big problem with impacts from the ground.
Likan, because it is big, can be easily capsized.
Mobs not only in the enchanted forest very often overturn the likana.
Other characters because they attack faster can better defend themselves against it.
For example, a warrior, ninja, sura, shaman.
1 hit of the likane is just like the 2,5 strokes of the Warrior.
Likan beats much slower than these characters, making it unsuitable for beating from the shoe.
Solution:
- Swap indygo dodging shots on the block (so that he can stay longer and have a chance to kill them)
or
- Increase the animation of the hit to faster.