[Sorry if my english is not correct]
I come to talk about the portuguese servers' economy (and probably other communities too):
The state in which the economy is is already pitiful. Those who do not have a character in the Devil's Catacombs have a tremendous disadvantage (then there are those who have more than 1 character there but that's another story ...) because the amount of yang injected into the server by that map is just ridiculous.
Not all of us have the availability / patience to leave a character in the Catacombs. So what other options we have left ? Books? Souls? Stones + 4? Equipments + 9 in the tower? It would be a good choice ... if we were facing the 2012 Metin2 or less. Does this currently give any yang compared to the Catacombs? Most people do not even need to evolve skills or put stones in equipment no more...
How am I able make yang for a good alchemy or items that cost more than 30 or 40 won by selling books at 500k, 1kk, 4kk, being that to drop half a dozen of these I have to invest a good few hours of my time looking for metins and break them? There are also the Jotum, Dragon, Razador and Nemere chests that are worth a good yang but are not easy to sell since the offer is huge. And why is the offer huge? Because people devote practically all of their farm time to making these bosses because it's the only thing that "makes up" for wasting time ... even if it's for the yang or the rewards of the chests. Although the most expensive pets' eggs are not even worth that much anymore ... now we can rotate their stats. There goes another source of farm because it is enough to get a bad pet and rotate it until it comes out perfect.
Chests only lose in terms of economy to one thing .... alchemy! And you want to ruin the system. Alchemy was something that brought balance to the economy of high levels and low levels. Nowadays a reasonably equipped low level character (if he knows what he is doing) manages to make almost as much yang as a high level character. Obviously the high levels have more advantages like the chests I mentioned above and with that they make an extra yang.
How are these changes suppost to improve the game? You don't need to be a genius to realize that the fact that the dragon stone shards, the legendary alchemy and the antique alchemy no longer being negotiable will wipe out the most profitable farming method at the moment. My game is already being very affected by this change because my farm is almost all from alchemy so I can't imagine how will the low levels farm now ... Is this how you want to attract new players? Good job...
About the nerf in resistances to elements ... ridiculous. So much time to put them and now you want to take them out practically? Yes because from what I am seeing from damage feedback from other players having the resistance or not having it at all will be the same .... we returned to square one where they were not used. And so there are huge ammounts of wons and euros invested in perfect pvm sets.
Seing all these ridiculous updates (which unfortunately are not the first ones I see and I'm sure will not be the last) makes me think that this game is run by people who don't know the game they're working with. Are the genius minds behind these ideas people who played back in 2010 and then left the game? And therefore have no knowledge at all about the present game? Only know the theory behind the game? I hope not ... but it is what it looks like.
I come to talk about the portuguese servers' economy (and probably other communities too):
The state in which the economy is is already pitiful. Those who do not have a character in the Devil's Catacombs have a tremendous disadvantage (then there are those who have more than 1 character there but that's another story ...) because the amount of yang injected into the server by that map is just ridiculous.
Not all of us have the availability / patience to leave a character in the Catacombs. So what other options we have left ? Books? Souls? Stones + 4? Equipments + 9 in the tower? It would be a good choice ... if we were facing the 2012 Metin2 or less. Does this currently give any yang compared to the Catacombs? Most people do not even need to evolve skills or put stones in equipment no more...
How am I able make yang for a good alchemy or items that cost more than 30 or 40 won by selling books at 500k, 1kk, 4kk, being that to drop half a dozen of these I have to invest a good few hours of my time looking for metins and break them? There are also the Jotum, Dragon, Razador and Nemere chests that are worth a good yang but are not easy to sell since the offer is huge. And why is the offer huge? Because people devote practically all of their farm time to making these bosses because it's the only thing that "makes up" for wasting time ... even if it's for the yang or the rewards of the chests. Although the most expensive pets' eggs are not even worth that much anymore ... now we can rotate their stats. There goes another source of farm because it is enough to get a bad pet and rotate it until it comes out perfect.
Chests only lose in terms of economy to one thing .... alchemy! And you want to ruin the system. Alchemy was something that brought balance to the economy of high levels and low levels. Nowadays a reasonably equipped low level character (if he knows what he is doing) manages to make almost as much yang as a high level character. Obviously the high levels have more advantages like the chests I mentioned above and with that they make an extra yang.
How are these changes suppost to improve the game? You don't need to be a genius to realize that the fact that the dragon stone shards, the legendary alchemy and the antique alchemy no longer being negotiable will wipe out the most profitable farming method at the moment. My game is already being very affected by this change because my farm is almost all from alchemy so I can't imagine how will the low levels farm now ... Is this how you want to attract new players? Good job...
About the nerf in resistances to elements ... ridiculous. So much time to put them and now you want to take them out practically? Yes because from what I am seeing from damage feedback from other players having the resistance or not having it at all will be the same .... we returned to square one where they were not used. And so there are huge ammounts of wons and euros invested in perfect pvm sets.
Seing all these ridiculous updates (which unfortunately are not the first ones I see and I'm sure will not be the last) makes me think that this game is run by people who don't know the game they're working with. Are the genius minds behind these ideas people who played back in 2010 and then left the game? And therefore have no knowledge at all about the present game? Only know the theory behind the game? I hope not ... but it is what it looks like.