Element resist, Alchemy, pets etc

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    • Element resist, Alchemy, pets etc

      As i saw at some players and read whats new and checkwhat i could since
      im lower lvl player and cant do all the high lvl runs and i have the
      following suggestions.
      1. Dark resist is fine, Ice should be a bit better, LIght and WInd
      resist should be like 3 times better as it is now, Fire should be kept
      as it was before or maybe just a bit lowered ( i like that this update
      encourage party playing and also i recomand that resist effectiveness
      should increse exponentialy so like 100% res is not = 0 dmg, so you a
      function where maybe 60% resist 400, 70% 350, 80% 320 90% 300 and so on )
      2. I agree with the untradable shards if they give the possibility to
      sell cors and also to remove the 3 daily cors and maybe every 2-4 h you
      need to go to reset the dragon power from alchemist ( so it cant be so
      high abused by hackers) , maybe also rework the shards drop so it wont
      have a too hugh drop in some spots, also add a 3rd page so people can
      equip slowly the new alchemy class without removing the old ones and
      also maybe gve the possibility to combine 2 empty mytic exelent stones
      to reroll the bonus
      3. To pets give the option to reset the numbers of skills too so you
      cant be stucked with a 1/2 skills pet or a very good pet with only 1
      skill
      4. Make some emotions usable without emotion mask
    • Just to be precise:

      • Cor Draconis are now 5 each day
      • You can reset the number of skills of a pet: just remove all the skills from it and turn the pet; if you have at least one skill learnt, system will not change them.
      • Currently we are evaluating the emotions with the emotion mask; be focus on this topic!
      Thanks for the feedback about elemental resistances :)


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