Hello
I thought about what to do to make everyone happy.
I know someone tried to get a new update.
Players reacted very nervously and are not surprised at all, because because these changes,
that are to be introduced can destroy the entire contribution of time, yang devoted to getting the current alchemy.
I am a total opponent of introducing such a change related to alchemy.
Update regarding pet can be interesting, because it will be possible to develop further.
Update for graphic options and new emotions is ok.
However, ALCHEMIA and Resistance Change are definitely NOT !!!
When it comes to immunity, today's costumes are very expensive and are not always available.
So having a well-developed character without costumes can be done in the enchanted forest.
A character with medium equipment will have problems, a person with high resistances, but a small dmg will not give advice.
So why start immunity? they are well done.
There are different levels of players
- beginners (which is just getting eq and it's hard for them).
- average people (which fly for a few people because they can not do it alone)
- best (which have all the equipment done and they can do it themselves).
At the moment everything is balanced, why move the mechanism that works properly?
Do you want to spoil the resistance to the elements? Question for what?
As of today, not every guild has the opportunity to do ZODIAKA TEMPLE, MELEY, HYDRA.
There are people who have the equipment and thanks to that they earn yang because they are able to do it.
Others devote their time to developing characters and equipment to match what they are doing today.
If this balance is shaken, then something very bad will happen.
People will end the game because it would be another change to bring the equipment to change.
Any change that changes the bonuses in your inventory, another higher level of alchemi is a bad move because:
- it will break the market (prices will be cosmic, and the current alchemy will be worthless - and people have spent too much time)
- beginner players and you average can not keep up with the change because they will not be able to do any dungeon
- alchemy is a difficult matter, because everyone who has such alchemy sacrificed much
The new alchemy will not be an alternative to the one that is now at the highest level of choice ... why?
Because it has mixing bonuses and it's bad.
As if these were solid bonuses, which I showed, I think it would be a very good solution.
Therefore, in my opinion there are 2 solutions to this situation:
1) do not introduce new alchemy and a new immunity because it will lead to chaos
2) introduce a new alchemy without having to delete the present one.
Make a new slot only for the new alchemy.
The new Alchemy Stone, which will have no additional vouchers, only the basic vouchers in the form strong for the element.
strong on fire
strong to the wind
strong on the dark
strong on ice
strong on lightning
strong to the ground
Manufacturing method:
- we combine, for example, 6 difrent antique stones to receive 1 such antique
- we combine, for example, 6 difrent matte legend to get 1 matte legend
- we combine, for example, 6 difrent legendary gems to receive 1 legend
In this way, having 1 stone with fixed bonuses, even if we make it for the exquisite one will not cry that it is useless, because it will have basic bonuses.
But the condition must be 1: (OLD ALCHEMI MUST STAY).
I thought about what to do to make everyone happy.
I know someone tried to get a new update.
Players reacted very nervously and are not surprised at all, because because these changes,
that are to be introduced can destroy the entire contribution of time, yang devoted to getting the current alchemy.
I am a total opponent of introducing such a change related to alchemy.
Update regarding pet can be interesting, because it will be possible to develop further.
Update for graphic options and new emotions is ok.
However, ALCHEMIA and Resistance Change are definitely NOT !!!
When it comes to immunity, today's costumes are very expensive and are not always available.
So having a well-developed character without costumes can be done in the enchanted forest.
A character with medium equipment will have problems, a person with high resistances, but a small dmg will not give advice.
So why start immunity? they are well done.
There are different levels of players
- beginners (which is just getting eq and it's hard for them).
- average people (which fly for a few people because they can not do it alone)
- best (which have all the equipment done and they can do it themselves).
At the moment everything is balanced, why move the mechanism that works properly?
Do you want to spoil the resistance to the elements? Question for what?
As of today, not every guild has the opportunity to do ZODIAKA TEMPLE, MELEY, HYDRA.
There are people who have the equipment and thanks to that they earn yang because they are able to do it.
Others devote their time to developing characters and equipment to match what they are doing today.
If this balance is shaken, then something very bad will happen.
People will end the game because it would be another change to bring the equipment to change.
Any change that changes the bonuses in your inventory, another higher level of alchemi is a bad move because:
- it will break the market (prices will be cosmic, and the current alchemy will be worthless - and people have spent too much time)
- beginner players and you average can not keep up with the change because they will not be able to do any dungeon
- alchemy is a difficult matter, because everyone who has such alchemy sacrificed much
The new alchemy will not be an alternative to the one that is now at the highest level of choice ... why?
Because it has mixing bonuses and it's bad.
As if these were solid bonuses, which I showed, I think it would be a very good solution.
Therefore, in my opinion there are 2 solutions to this situation:
1) do not introduce new alchemy and a new immunity because it will lead to chaos
2) introduce a new alchemy without having to delete the present one.
Make a new slot only for the new alchemy.
The new Alchemy Stone, which will have no additional vouchers, only the basic vouchers in the form strong for the element.
strong on fire
strong to the wind
strong on the dark
strong on ice
strong on lightning
strong to the ground
Manufacturing method:
- we combine, for example, 6 difrent antique stones to receive 1 such antique
- we combine, for example, 6 difrent matte legend to get 1 matte legend
- we combine, for example, 6 difrent legendary gems to receive 1 legend
In this way, having 1 stone with fixed bonuses, even if we make it for the exquisite one will not cry that it is useless, because it will have basic bonuses.
But the condition must be 1: (OLD ALCHEMI MUST STAY).
The post was edited 1 time, last by GamePriv ().