Pinned Pet System - Feedback
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BlueShade wrote:
In my country, mod4 are pets which improve their HPs constantly every 5 level (the best ones having 0.5-0.6 raises).
We call mod6 the pets that randomly increases HP every 6 levels.
abenteuer (adventurous) is the one that levels up every 6 levels (0.1-0.9) - your mod6 ( i myself confirmed this one)
Mythish is the one better than the abenteuer, i guess it will randomly gives (0.1- to 1%).
Prismatish is the one better than the legendary, is sligthly bigger and sligtly better at stats (instead of 0.5-0.6 it gives 0.6-0.7).
prismatish gived 11% on strong against moobs on a lv93 meley, instead of 10% on legendary, and better stats hp 16.4 to 17.6 on prismatichBlueShade likes this.
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Patriickx wrote:
Hello, I leave this capture of my Beeshido lv 105
Initial HP was 1.8 and rose 0.5-0.6 every 5 levels
The hp of 19.2% was obtained in the beta, in the original version is 14.1%
Google Translate xD
Please :3
edit: to see the class you have to use the german language.
dont forget to relogin when you get this class in order to see the actual value of beserk and monster hunt -
I suggest, that items to change value and check them give to game for yang. But that must be enough high price to get rid of yang from servers. Of course in ItemShop will be to.
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Kr8g wrote:
I suggest, that items to change value and check them give to game for yang. But that must be enough high price to get rid of yang from servers. Of course in ItemShop will be to.
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hugoW wrote:
Dont know if its intended or not, but i think it should be the way it is now.
You have a aged pet over 700 days... and by some reason you let it die... forgot or something, the time of the pet continues to count even dead, so it reaches 800 days dead, you put it in the new system being dead, it is revived with that age, 800 days, and it gives the correspondent stats.
So:
If you use any pet with any age, DEAD in the new system, the system will revive it, and stay with the correspondent age. in my case it has over 814 days, so it gives pretty good stats.
In the other hand, somebody can have a pet dead since that time aswell, there is no distinction over someone who let the pet die a day ago, and one year ago. It is revived the same way.
It can be good in one way, it can be bad and unfair for someone who let its pet alive over that time giving him snacks, but that same person if its uncarefull and let its own pet die, he/she would love that way to revive its pet whitout reseting the days.
Bug reported
It should not work in this way.
A dead pet should not possible to put in the UI
Game and Wiki Admin at Metin2.it.
Metin2 tester with loveBlueShade and Charradas like this.
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Olthir wrote:
hugoW wrote:
Dont know if its intended or not, but i think it should be the way it is now.
You have a aged pet over 700 days... and by some reason you let it die... forgot or something, the time of the pet continues to count even dead, so it reaches 800 days dead, you put it in the new system being dead, it is revived with that age, 800 days, and it gives the correspondent stats.
So:
If you use any pet with any age, DEAD in the new system, the system will revive it, and stay with the correspondent age. in my case it has over 814 days, so it gives pretty good stats.
In the other hand, somebody can have a pet dead since that time aswell, there is no distinction over someone who let the pet die a day ago, and one year ago. It is revived the same way.
It can be good in one way, it can be bad and unfair for someone who let its pet alive over that time giving him snacks, but that same person if its uncarefull and let its own pet die, he/she would love that way to revive its pet whitout reseting the days.
It should not work in this way.
A dead pet should not possible to put in the UI
Report all the mytic alchemy as a bug then, should not exist xDThe post was edited 1 time, last by hugoW ().
lmcdoss6 likes this.
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hugoW wrote:
Olthir wrote:
hugoW wrote:
Dont know if its intended or not, but i think it should be the way it is now.
You have a aged pet over 700 days... and by some reason you let it die... forgot or something, the time of the pet continues to count even dead, so it reaches 800 days dead, you put it in the new system being dead, it is revived with that age, 800 days, and it gives the correspondent stats.
So:
If you use any pet with any age, DEAD in the new system, the system will revive it, and stay with the correspondent age. in my case it has over 814 days, so it gives pretty good stats.
In the other hand, somebody can have a pet dead since that time aswell, there is no distinction over someone who let the pet die a day ago, and one year ago. It is revived the same way.
It can be good in one way, it can be bad and unfair for someone who let its pet alive over that time giving him snacks, but that same person if its uncarefull and let its own pet die, he/she would love that way to revive its pet whitout reseting the days.
It should not work in this way.
A dead pet should not possible to put in the UI
Report all the mytic alchemy as a bug then, should not exist xD
I think this is fair.
Just like in dragon ball al the 9999 that kuririn died and was revived , he revived with the same age that he had when he died xDDDhugoW likes this.
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I'm here to say to what is indeed and what is not.
Thanks for your feedback!
I'm not in charge to say, what we should put or not in the game: i'm not a game designer
Game and Wiki Admin at Metin2.it.
Metin2 tester with love -
lmcdoss6 wrote:
Patriickx wrote:
Hello, I leave this capture of my Beeshido lv 105
Initial HP was 1.8 and rose 0.5-0.6 every 5 levels
The hp of 19.2% was obtained in the beta, in the original version is 14.1%
Google Translate xD
edit: to see the class you have to use the german language.
dont forget to relogin when you get this class in order to see the actual value of beserk and monster hunt
I leave for later the prismatish because the truth I ended up stressed so many changes that I made to the beeshido xDPatriickx Ninja Dagger lv 120 Metin2.eshugoW, Charradas and lmcdoss6 like this.
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Olthir wrote:
I'm here to say to what is indeed and what is not.
Thanks for your feedback!
I'm not in charge to say, what we should put or not in the game: i'm not a game designer
But could foward the other information aswell, and the idea of the @lmcdoss6 that is better than mine, wich is a concearn of every player, not to lose the aging of its pet.
Edit:
Thanks @Patriickx well i guess the theory that gives 14% its slowly prove to not be true, then im not sure about this "rarity" pets that we need to change over 1000 times to get them, just a little better hp stats... proves absolutely not to be worty of the time and possible money to make them, lets just be happy with legendary and adventurous pets xDThe post was edited 1 time, last by hugoW ().
Charradas, lmcdoss6 and Patriickx like this.
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hugoW wrote:
Thanks @Patriickx well i guess the theory that gives 14% its slowly prove to not be true, then im not sure about this "rarity" pets that we need to change over 1000 times to get them, just a little better hp stats... proves absolutely not to be worty of the time and possible money to make them, lets just be happy with legendary and adventurous pets xD
Why did WebZen create two super rare pet sub-types? They must have something special. Maybe it affects another characteristic of the pet? For example the age cycle? -
Charradas wrote:
hugoW wrote:
Thanks @Patriickx well i guess the theory that gives 14% its slowly prove to not be true, then im not sure about this "rarity" pets that we need to change over 1000 times to get them, just a little better hp stats... proves absolutely not to be worty of the time and possible money to make them, lets just be happy with legendary and adventurous pets xD
Why did WebZen create two super rare pet sub-types? They must have something special. Maybe it affects another characteristic of the pet? For example the age cycle?
And still all the other 2 variables are random, you can have 1 prismatich and 1day duration and 1 slot... but very good hp, maybe the skills of the pet are afected by also by the other 2 variables, if you have all 3 at the maximum only then it unlocks that 1%... or maybe its nerfed like the mini-executor on live servers.
Probably just a strategy to make some crazy guys to change constantly the pets xD -
hugoW wrote:
The aging cycle? so it ages fast? i don't think so... the prismatich that i have since yesterday only aged 1 day.
The age cycle of the regular subtype layout 0.5% - 0.6% is +/- 100 days = + 0.1% HP
The age cycle of the regular subtype layout 0.6% - 0.7% clould be for example +/-100 days = + 0.2% HP -
Just an idea - pet system
I think it would be better if "" would work like an Enchant item+
, so when I use it on my pet, I would see its attributes, and I could accept it if I wanted to, if I do not want it, then it would deduct "
", and I would get the old attributes back for my pet.
hugoW likes this.
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Charradas wrote:
hugoW wrote:
The aging cycle? so it ages fast? i don't think so... the prismatich that i have since yesterday only aged 1 day.
The age cycle of the regular subtype layout 0.5% - 0.6% is +/- 100 days = + 0.1% HP
The age cycle of the regular subtype layout 0.6% - 0.7% clould be for example +/- 50 days = + 0.1% or +/- 100 days = + 0.2%
And the prismatish pet, it gives like 26.1% hp with 759days, if that was the variable the prismatish should have the "double hp" than the legendary and not just a little more like now, i mean, the diferences of hp if the aging % was that better should be bigger.The post was edited 2 times, last by hugoW ().
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You're right, but these pet subtypes have to be special in some way.
Does anyone have a Razador pet at 105 level? -
Charradas wrote:
You're right, but these pet subtypes have to be special in some way.
Does anyone have a Razador pet at 105 level?
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