Hello.
I'd like you to consider what I'm going to tell you.
I am BeBeZEU. Player on the Dragon server. From Romania. I have a SURA BM level 120 character.
Make the difference between "Improvements" and "Changes".
Improvements are always welcome. Changes are not improvements in the game.
Does it bother you if one or more players have touched perfection?
What is the purpose of the game? Wasting time and getting to perfection.
When some have managed to make a zodiac yourself, do you think anyone can do?
When one makes meley alone ... can anyone do it?
etc examples
Most are still suffer with colleagues to do a BIG RUN like Zodiac Temple.
When you get to perfection in years, will you give it back?
Try to make improvements. New challenges. New dungeons. something new. Not something changed.
We did a lot of PVM tests on the BETA server but also on the OFICIAL server. For 2 days we tested what resists pvm.
1) The rezistence
I clearly noticed the slightly visible difference. One thing is certain. I do not like it.
Why? too much impact. Too big difference of 70% - 80% dmg received due to modified resistance. Think about how long after such a change we as players will have all the same items and old alchemy. It is clear to me that with new alchemy and improved talismans we will do better. But before we get some improvements, we'll play old ones.
The strange passion is that once fitted and made new alchemy and improved talsimans we get to the same point where it is easy to beat monsters in pvm style. We do what we do and we turn around the tail.
We will go from an easy style at present, then it will be difficult for a while and it will be as easy as it is at first. so what is the purpose of the change?
This is not an improvement or change that is not in our interest as a player. Not at all.
Why leave a point and get to the same place?
hm ...
2) Alchemy: The intel is good, but the procedure is wrong. There should be a new clarity not a new class (mythical).
The players had a big problem and pain. The excellent alchemy they worked for months ended with failure in 95% of cases. A player realizes he has lost money and time. Months. : |
HINT: Solve the mythical or legendary excellences, however, to be reset between them. A new function or new button is required in which the same class and degree of clarity can be reset between them. To change or resell with EXCELENT to another EXCELLENT.
You introduced MITICE and got to the same place. EXCELENT empty. This is not right. We are human and we do not have 10 years to lose in doing alchemy. Why do I say 10 years? Because you've blocked "dragon stone beads" they can no longer be negotiated, thrown or sold or taken by the group. Virtually 30 shards per day will be lost for years trying to make an excellent empty. Do we still have the patience for the second time? Do you think the first and old alchemy was easy to do? Do you think there are more than 5 players in Romania with "as-to-book" alchemy?
I tell you 100% that there are still more than 50% of players wearing "Legendary Weak". (I refer to active players)
Let's think of something. Do you think as a new player who understands that to have everything you need to lose for decades ... will he still play?
Please calculate how many shards are needed and put the failure rate. Then understand that it is IMPOSSIBLE and we have not accepted to waste so much time (again)
Who says he's okay this alchemy, he's a player without major investments. That's a short-distance player.
A last example of alchemy. As an exercise of imagination.
Imagine that 20 or 30 days ago I would have invested with MasterCard in creating a legendary EXCELLENT. I would have introduced dragon coins then I would have bought from Item Shop "Cor Dragon". I would have made a "legendary excellent" with a few hundred euros. Then we find out today that it will become too weak for what is next
3) Resetting PET
That's a good idea. I think without reproach. I have also seen the addition of new teachings. Ex: "Strong against monsters" etc.
4) New emotions
They are welcome. Late but beautiful. I think it would have been much more enjoyable for players not to have been so short of time. 10 or 15 days would have been much better.
5) the scarf system
I have not tested it yet but I hope it's not just moving bonuses from one scarf to another. just for design?
Summary of ideas:
I do not want and do not accept the reduction of pvm resistance.
I am against a new class in alchemy. I want a new clarity. in the best case scenario.
I'm a longtime player. A player who spent over 25,000 euros in the last year alone. ( FOR PLEASURE)
Small amount for some or much for others. What is certain is that the new version 18.4 scares me and I am tempted to stop playing. I'm not threatening. Do not misunderstand. I tell you this because I regret and I feel sorry to give up something that I like
I'd like you to consider what I'm going to tell you.
I am BeBeZEU. Player on the Dragon server. From Romania. I have a SURA BM level 120 character.
Make the difference between "Improvements" and "Changes".
Improvements are always welcome. Changes are not improvements in the game.
Does it bother you if one or more players have touched perfection?
What is the purpose of the game? Wasting time and getting to perfection.
When some have managed to make a zodiac yourself, do you think anyone can do?
When one makes meley alone ... can anyone do it?
etc examples
Most are still suffer with colleagues to do a BIG RUN like Zodiac Temple.
When you get to perfection in years, will you give it back?
Try to make improvements. New challenges. New dungeons. something new. Not something changed.
We did a lot of PVM tests on the BETA server but also on the OFICIAL server. For 2 days we tested what resists pvm.
1) The rezistence
I clearly noticed the slightly visible difference. One thing is certain. I do not like it.
Why? too much impact. Too big difference of 70% - 80% dmg received due to modified resistance. Think about how long after such a change we as players will have all the same items and old alchemy. It is clear to me that with new alchemy and improved talismans we will do better. But before we get some improvements, we'll play old ones.
The strange passion is that once fitted and made new alchemy and improved talsimans we get to the same point where it is easy to beat monsters in pvm style. We do what we do and we turn around the tail.
We will go from an easy style at present, then it will be difficult for a while and it will be as easy as it is at first. so what is the purpose of the change?
This is not an improvement or change that is not in our interest as a player. Not at all.
Why leave a point and get to the same place?
hm ...
2) Alchemy: The intel is good, but the procedure is wrong. There should be a new clarity not a new class (mythical).
The players had a big problem and pain. The excellent alchemy they worked for months ended with failure in 95% of cases. A player realizes he has lost money and time. Months. : |
HINT: Solve the mythical or legendary excellences, however, to be reset between them. A new function or new button is required in which the same class and degree of clarity can be reset between them. To change or resell with EXCELENT to another EXCELLENT.
You introduced MITICE and got to the same place. EXCELENT empty. This is not right. We are human and we do not have 10 years to lose in doing alchemy. Why do I say 10 years? Because you've blocked "dragon stone beads" they can no longer be negotiated, thrown or sold or taken by the group. Virtually 30 shards per day will be lost for years trying to make an excellent empty. Do we still have the patience for the second time? Do you think the first and old alchemy was easy to do? Do you think there are more than 5 players in Romania with "as-to-book" alchemy?
I tell you 100% that there are still more than 50% of players wearing "Legendary Weak". (I refer to active players)
Let's think of something. Do you think as a new player who understands that to have everything you need to lose for decades ... will he still play?
Please calculate how many shards are needed and put the failure rate. Then understand that it is IMPOSSIBLE and we have not accepted to waste so much time (again)
Who says he's okay this alchemy, he's a player without major investments. That's a short-distance player.
A last example of alchemy. As an exercise of imagination.
Imagine that 20 or 30 days ago I would have invested with MasterCard in creating a legendary EXCELLENT. I would have introduced dragon coins then I would have bought from Item Shop "Cor Dragon". I would have made a "legendary excellent" with a few hundred euros. Then we find out today that it will become too weak for what is next
3) Resetting PET
That's a good idea. I think without reproach. I have also seen the addition of new teachings. Ex: "Strong against monsters" etc.
4) New emotions
They are welcome. Late but beautiful. I think it would have been much more enjoyable for players not to have been so short of time. 10 or 15 days would have been much better.
5) the scarf system
I have not tested it yet but I hope it's not just moving bonuses from one scarf to another. just for design?
Summary of ideas:
I do not want and do not accept the reduction of pvm resistance.
I am against a new class in alchemy. I want a new clarity. in the best case scenario.
I'm a longtime player. A player who spent over 25,000 euros in the last year alone. ( FOR PLEASURE)
Small amount for some or much for others. What is certain is that the new version 18.4 scares me and I am tempted to stop playing. I'm not threatening. Do not misunderstand. I tell you this because I regret and I feel sorry to give up something that I like