Hi guys!
I have managed to test most of the new improvements that will be made. And I want to mention that I am very disappointed with all the changes brought.
First of all, the new evolution of alchemy is far too strong to legendary alchemy, a mythic matt ruby is much stronger than a perfect legendary ruby, and the SPD bonus is excessively high. I expect to be 1-2% more damage and 20 more attack than legendary, but no. This evolution does not please anyone, all the players have spent a lot of money and time getting to the alchemy they have now, and you are proposing something very exaggerated. The SPD Bonus can not be received unless you have all six stones of the same class, that's the first thing that seems to me unfair, the second is that you can not negotiate the dragon stone shards.
I think this alchemical update is unfair to the entire Metin2 community of players, you can not simply play money, work and the time of gamblers this way, I'm sure you can find other solutions to even improve that current alchemy.
Secondly, I would like to present my dissatisfaction with the elementary resistances, I tested with 89% wind and received about 600-800 damage from the mobs in the enchanted forest, it is exaggerated. How could someone grow up there when he gets such a damage? In addition, not everyone can afford to have all the time costumes. I think the elemental resistances on the costumes should be removed and that would solve the problem with the fact that some can let their account grow alone and not get damage from mobs. However, here we are talking about the players' investment, the fact that they have invested money in the equipment that allows them to be so strong on some maps is their merit, but yes it is exaggerated that in 100% wind resistence does not get damage from mobs, and I think eliminating the elemental resistance bonuses on the costumes would solve everything.
In the third place, I would like to express my disagreement about reducing the damage to bosses. For example, on the official server, I personally get a 17500 damage in Beran-Setaou, yesterday I went to Beran-Setaou on the test server and did not pass 12500. Honestly to be, this boss maintains the game, it is the most accessible yang source, of course with a very large investment you can get to kill him alone or with the help of another player.
Over the time, on this boss was made so many changes. And every time we had to spend more money to improve our equipment. I understand that you want the game to become a team one, but still there are these three bosses that we want to do alone or together with another player. These are the Razador. Nemere and Beran-Setaou. Here are some examples of why we prefer to go to them in a limited number to these bosses. On the server where i play, a twisted key is 10-15kk, a v2 ticket is 6-7kk, and at Nemere you can enter at every 4 hours. The Razador`s Chest is 2kk, you get between 8 and 10 chests, most often received from those: epolets, 61 shields and things that do not use anybody. I give 12kk so I can enter with 2 accounts and I get some objects that are worth nothing. The Blue Dragon is another story. To make it, I need 6 twisted keys, their price is 10-15kk/piece, or i can obtained from Captain Yonghan, which appears once at every 3 hours and offers between 1 and 3 keys, but I'm not the only one who wait for him. After I kill Beran-Setaou, I receive 24-48kk and 8-10 Beran-Setaou chests. A chest is 6.5kk so I can get between 52-65kk which is split at 2, because I do not beat it alone, so I get to 38-56.5kk / dragon without lowering the price of the keys I use to get in or out lower the price of zinc, sim, dock, or crystal energy. So the rewards are not so great. Still, if I had to come in with another player to kill that boss, so we will be 3 or 4 players, and that is unfair. I spend so much money in my current equipment to kill every boss that i talk about.
Sure exist other dungeons who need a team with more then 2 players, like Meley or Jotun Thrym.I understand these because you do not invest money in keys or passage ticket to try to do them. But to the blue dragon and Razador, where you have to invest yang and time or MD to enter, it should not be such a reward, or at least not to change the damage that we are giving to these bosses.
In the 4th row to the scarf system I do not see what improvement was brought, I used around 300 scarves to make one from 19-25%
However, this update also comes with interesting parts, such as the new abilities of the pets, and the fact that if you have a good pet at PV, but with only one skill or 2, you can change your skills so that you can get 3. And the new emotions are very interesting too. I noticed that we can get them from Beran-Setaou`s Chests and we can change them at every 12h.
So until now, that's my opinion about the new update.
I have managed to test most of the new improvements that will be made. And I want to mention that I am very disappointed with all the changes brought.
First of all, the new evolution of alchemy is far too strong to legendary alchemy, a mythic matt ruby is much stronger than a perfect legendary ruby, and the SPD bonus is excessively high. I expect to be 1-2% more damage and 20 more attack than legendary, but no. This evolution does not please anyone, all the players have spent a lot of money and time getting to the alchemy they have now, and you are proposing something very exaggerated. The SPD Bonus can not be received unless you have all six stones of the same class, that's the first thing that seems to me unfair, the second is that you can not negotiate the dragon stone shards.
I think this alchemical update is unfair to the entire Metin2 community of players, you can not simply play money, work and the time of gamblers this way, I'm sure you can find other solutions to even improve that current alchemy.
Secondly, I would like to present my dissatisfaction with the elementary resistances, I tested with 89% wind and received about 600-800 damage from the mobs in the enchanted forest, it is exaggerated. How could someone grow up there when he gets such a damage? In addition, not everyone can afford to have all the time costumes. I think the elemental resistances on the costumes should be removed and that would solve the problem with the fact that some can let their account grow alone and not get damage from mobs. However, here we are talking about the players' investment, the fact that they have invested money in the equipment that allows them to be so strong on some maps is their merit, but yes it is exaggerated that in 100% wind resistence does not get damage from mobs, and I think eliminating the elemental resistance bonuses on the costumes would solve everything.
In the third place, I would like to express my disagreement about reducing the damage to bosses. For example, on the official server, I personally get a 17500 damage in Beran-Setaou, yesterday I went to Beran-Setaou on the test server and did not pass 12500. Honestly to be, this boss maintains the game, it is the most accessible yang source, of course with a very large investment you can get to kill him alone or with the help of another player.
Over the time, on this boss was made so many changes. And every time we had to spend more money to improve our equipment. I understand that you want the game to become a team one, but still there are these three bosses that we want to do alone or together with another player. These are the Razador. Nemere and Beran-Setaou. Here are some examples of why we prefer to go to them in a limited number to these bosses. On the server where i play, a twisted key is 10-15kk, a v2 ticket is 6-7kk, and at Nemere you can enter at every 4 hours. The Razador`s Chest is 2kk, you get between 8 and 10 chests, most often received from those: epolets, 61 shields and things that do not use anybody. I give 12kk so I can enter with 2 accounts and I get some objects that are worth nothing. The Blue Dragon is another story. To make it, I need 6 twisted keys, their price is 10-15kk/piece, or i can obtained from Captain Yonghan, which appears once at every 3 hours and offers between 1 and 3 keys, but I'm not the only one who wait for him. After I kill Beran-Setaou, I receive 24-48kk and 8-10 Beran-Setaou chests. A chest is 6.5kk so I can get between 52-65kk which is split at 2, because I do not beat it alone, so I get to 38-56.5kk / dragon without lowering the price of the keys I use to get in or out lower the price of zinc, sim, dock, or crystal energy. So the rewards are not so great. Still, if I had to come in with another player to kill that boss, so we will be 3 or 4 players, and that is unfair. I spend so much money in my current equipment to kill every boss that i talk about.
Sure exist other dungeons who need a team with more then 2 players, like Meley or Jotun Thrym.I understand these because you do not invest money in keys or passage ticket to try to do them. But to the blue dragon and Razador, where you have to invest yang and time or MD to enter, it should not be such a reward, or at least not to change the damage that we are giving to these bosses.
In the 4th row to the scarf system I do not see what improvement was brought, I used around 300 scarves to make one from 19-25%
However, this update also comes with interesting parts, such as the new abilities of the pets, and the fact that if you have a good pet at PV, but with only one skill or 2, you can change your skills so that you can get 3. And the new emotions are very interesting too. I noticed that we can get them from Beran-Setaou`s Chests and we can change them at every 12h.
So until now, that's my opinion about the new update.
The post was edited 1 time, last by LHQentin ().