The real problem of the game !

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    • The real problem of the game !

      Boys ,all of this happened only because ITEM SHOPS damage boost items ! sooch as dragon bones items from wheel of destiny,moon rings,atack site,defence site,kan seal,skins,costumes,hair style whit 10% atack.
      Here is the real problem,u need to make the game balance taking these into account.
      Why not simply removing pvp bonus from costumes and skins and make them only whit bonus that helps in pve? Or remove entire bonus and make it just for appearance.
      Why not removing the 10% atack from hair style and make it just for appearence? or maybe swich whit 10% mobs or something?
      Why not reducing the moon ring bonus or other site amulets from 30% to 10% ?
      Why not make site buff (atack defence,pv,pm) to can be activated only in certain maps or locations.For exeple in hight lvl maps where u fight hard bosses,and mobs,or good players.

      U told players,they need to make a little sacrifice for game balance,but why gameforge or websez dont make sacrifices? because they lose money !.But they will lose more if players will game over !

      Thats how u reduce the bigg damage from the game.

      The game only need:- the nerf of lykans,hit atack reduced close to body warrior damage,removing pircing chance from crimson soul,removing or reducing the chance of critical from skills to 5%,and make at least one sherd or wolf claws from 12 sec to 15 sec.But the skill dmg to ramain the same,and maybe a edit of the combo atacks to helf lykans while do hits.
      -sura dispel to work only at +8 lvls from your lvl,and to not remove potions,only buffs like aura sword,crimson soul,etc.
      -archery ninja cooldown incresse for skills ,and the constant bomb atacks
      -make mental warror protection skill more efficient,because mental warrior is supossed to be a TANK caracter.Whit +200 defence on G1 it reduce only whit 200-300 dmg the oponent skill damage,but u get whit 200 more pircing damage.
      So mental warrior can beat any magical caracter !.
      -the anti magical stones for blade ninja to give only 12.5% each (25% total).
      -Sura Black Magic protection reduction from 100% to 50% on P whit full INT.And protection to not reduct the poison damage.
      -the samans buff to give half of the bonus to other players than it gives for himself.Also anti magical stones to give 25% in total not 50% like now ! ,and add some knock back on skills.
      -not remove criticals from hits,make it cant be a critical+picing at the same time ! and not remove criticals from skills! if u remove all the dmg bosters there will not be such as biggs critical damages to 1 shot other players !
    • If that's the case on the beta, then it has to be a bug, I can't believe this should be wanted.
      On the live servers protection of darkness reduces the damage taken by 33% (and adds some Def, too).
      Only the amount of SP lost is affected by the skilllevel and Int. If you have more than 100% reduction on the SP loss, you will even gain SP when you get hit.
      The damage reduction itself is not affected by anything and is always 33%.
    • Sorry man, but the real problem are the updates they are testing here, its 100% times better the game in live servers than what can be tested here.

      My point of view: GG well done fucking up the game XD
      “Although there is no progress without change, not all change is progress.”
      :!: John Robert Wooden :!:
      Customer complaints are the schoolbooks from which we learn.
      Lou Guerstner
    • AthozOrion wrote:

      OmulCuier wrote:

      No, it has 33% damage reduction and 100% SP absorbtion + 100 def. If it had 100% damage reduction that would mean Sura BM can't be damaged by anything.
      It have 100% reduction ,the damage ar reduced and transformed in SP .Test it then talk
      You clearly don't know what you're talking about, do you even play Metin2? Protection of darkness reduces 33% of the damage taken. How about you test it then talk?
    • The only changes that this game needs is, More attack value and shaman bells to help in pve, fix the dragon shaman bugged skills and raise the Av of energy on shaman cure, reduce the pierce on lykan, give lycans a better combo, implement claw defense on bosses and not reduce lycan damage, and fix the bug of warrior dont receive as many damage like other characters on bosses.
      And dont raise damage reception from warrior berserk from G1 to P
      And of course offline stores.