Hey Synthia,
there gives no options to upgrade your lvl75 weapon.
Best Comkra
there gives no options to upgrade your lvl75 weapon.
Best Comkra
Dear players,
please read >> here <<.
Thank you for being a part of this!
Synthia wrote:
Okey, we must go forward but is it possible to upgread our weapons 75 lvl --> 105 lvl weapons? It would be better... What do we have to do with our weapons 75lvl now?
Rapier wrote:
Let's calm down...that talisman ONLY increase "strong against..." with it's level. So I would rather let it +1 instead of spending a dime on trying to make it +100. I have a better use of my money anyways, don't care so much about +200 strong against...fire. At +1 will have the same PvP bonuses that I'm looking for (or PvM ones) as at +200 so I don't really care if it's +1 or +20 (cause probably up to +50 won't make any difference, the impact is minimal in damage). With the introduction of the new cap to +200 instead of +9, they just convince us NOT to do it. And we will have our minds so open that even if in the future there will be +200 armours or weapons we won't spend anything to make them better cause we know it's useless.
P.S. At least at +198, +199 and +200 will it be bling bling and have sparkles? Please...
The post was edited 1 time, last by Rapier ().
Rapier wrote:
Maybe I missunderstood but "elemental" damage (fire, ice, earth, etc) it's ONLY against mobs/bosses. No player is affected by that so I don't know how can affect PvP. The rest of the bonuses are like all the other bonuses on all the other items. They're not changing if the item is +1 or +200, only the base bonus (strong against...) will increase and that's effective only against mobs.
There are several elements and all mobs are groupped into one of these cathegories. The "strong against..." bonus means you deal more damage to the mobs that falls into that cathegory. Does not mean that your...talisman skill for ex...deals more damage because talisman is "fire" or something like that.
unforgiven wrote:
Regarding the Talismans,
These convert a bit of your damage in a Element. Example:
Base Attack Damage: 5000
Attacker Fire Talisman: 5%
Defender Fire Resist: 0%
Final Damage: 5200
The effectiveness of this conversion is different in PvE and PvP. Also,
the calculation that I did is just an example, it is not 100% accurate.
The post was edited 1 time, last by RabbitRun ().
unforgiven wrote:
Regarding the Talismans,
These convert a bit of your damage in a Element. Example:
Base Attack Damage: 5000
Attacker Fire Talisman: 5%
Defender Fire Resist: 0%
Final Damage: 5200
The effectiveness of this conversion is different in PvE and PvP. Also,
the calculation that I did is just an example, it is not 100% accurate.
Rapier wrote:
@xShiinoa what I said is that the BASE BONUS of the talisman works only in PvM. That is the bonus that increases with the item level. "Strong against daggers" is an added bonus, one of the NEW bonuses (like "Resistance to Half Human") and has fixed value, does not increase with item's level.
What I said is that the talisman's level doesn't matter in PvP cause the PvP bonuses are not affected by the level. Regardless of it being +1 or +200 you will have the same "Strong against daggers" value.
What I saw in that test on the video, to be honest does not say anything to me. The difference is negligible, ranging from 3391 (lowest) to 3411 (highest). 20 damage difference per skill is nothing. Most weapons and skills have a minimum and maximum atack value, this difference could be very well from that. I have a bigger difference with the same equipment if I do some tests.
I am not convinced that "Strong against ..." (fire ,earth, ice, wind, ...whatever) is effective against players anyways. Maybe here @unforgiven cand shred some light and tell us if the base bonus of the talisman is PvP also...cause till now I saw no evidence of it. A 20 damage difference does not convince me at all.
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