OK, in that case it makes sense....but that could be easily avoided by NOT wearing any talisman. Yes, you'll eventually not benefit from any PvP bonuses you might have on that one but that's a tradeoff you have to make...
There are some bonuses that can be added to the talismans.
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Well anyway, since it does not exceed +6 to have 6% of some damage more, the secondary bonuses offset
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Don't look at the "Strong vs. Ice" description. This is currently only a placeholder and gives the wrong impression on the system.
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Then I'm curios what the effects really are. Any date when official names are released?
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unforgiven wrote:
Regarding the Talismans,
These convert a bit of your damage in a Element. Example:
Base Attack Damage: 5000
Attacker Fire Talisman: 5%
Defender Fire Resist: 0%
Final Damage: 5200
The effectiveness of this conversion is different in PvE and PvP. Also, the calculation that I did is just an example, it is not 100% accurate.
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So if one is wearing a 10% Pendant, and you have the corresponding defence, let's say 10%, the damage results the same, technically?
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RabbitRun wrote:
So if one is wearing a 10% Pendant, and you have the corresponding defence, let's say 10%, the damage results the same, technically?
Then nope, mathematically speaking and using @'meh''s example
meh wrote:
Attacker: Fire Pendant +15%, Defender: 10% Fire Resistance
Display Spoiler Base Attack Damage: 5000
Attacker: Fire Pendant: +15%
Defender: Fire Resistance: 10%
Final Damage: 5.175
but looking at this one
meh wrote:
Attacker: Fire Pendant +5%, Defender: 10% Fire Resistance
Display Spoiler Base Attack Damage: 5000
Attacker: Fire Pendant: +5%
Defender: Fire Resistance: 10%
Final Damage: 4.475
This really shouldn't be the case here cause it's just wrong, i'd really like @meh to explain further more.
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Hello @Calm
Actually you are completely right. I messed up the Calculation there. I will redo it tomorrow – thanks for the Hintif you need help with anything, don't hesitate to ask me.
Alles was ich im Umfang einer Diskussion schreibe, stellt lediglich meine persönliche Meinung dar.
Solltet ihr Probleme im Spiel haben oder Hilfe benötigen könnt ihr euch jederzeit an mich wenden! -
So these calculations are applicable in pvm so if a mob has a lot of resistance to fire for example, by having this pendant, I could be striking for each hit less damage than without having equipped it. I ask this since it seems to me something important since perhaps in some cases it would be convenient to have the pendant equipped and other cases better not have it equipped.In the case of the test that I did with the pendant of darkness maybe those monsters that I was striking did not have much resistance to darkness and that is why I noticed a lot the increase of damage having equipped said accessory.JonyBelmont, Body Warrior lv112. Metin2.es Server: Nemesis.
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Blesenth wrote:
So these calculations are applicable in pvm so if a mob has a lot of resistance to fire for example, by having this pendant, I could be striking for each hit less damage than without having equipped it. I ask this since it seems to me something important since perhaps in some cases it would be convenient to have the pendant equipped and other cases better not have it equipped.In the case of the test that I did with the pendant of darkness maybe those monsters that I was striking did not have much resistance to darkness and that is why I noticed a lot the increase of damage having equipped said accessory.
If I'm wrong please someone correct me
EDIT: You're saying what if you have +10% strong against darkness (for ex) and the mob has 20% darkness resistance? In that case, based on the calculation, you could inflict less damage than your "base damage", unless what was told till now it's wrong and the damage and resistance are calculated in a different way
What I still don't get it is HOW it is working in PvP. Maybe I'm not a native English speaker and I couldn't properly understood, but the explanation was unclear. The wording used was:
Regarding the Talismans,
These convert a bit of your damage in a Element. Example:
Base Attack Damage: 5000
Attacker Fire Talisman: 5%
Defender Fire Resist: 0%
Final Damage: 5200
How is that in the end? Could someone clarify this please?The post was edited 4 times, last by Rapier ().
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Rapier wrote:
What I still don't get it is HOW it is working in PvP. Maybe I'm not a native English speaker and I couldn't properly understood, but the explanation was unclear. The wording used was:
Regarding the Talismans,
These convert a bit of your damage in a Element. Example:
Base Attack Damage: 5000
Attacker Fire Talisman: 5%
Defender Fire Resist: 0%
Final Damage: 5200
How is that in the end? Could someone clarify this please?
how about:
Attacker vs defender
Case_1:
Attacker wearing a +x fire talisman; defender wearing a +x fire talisman and has a +x% fire res
In this case all the calculation mentioned above will be taken into consideration ( The amount of buff to the base dmg & defender's fire resistance )
Case_2:
Attacker wearing a +x fire talisman; defender wearing a +x wind talisman and has a +x% fire res
In this case the amount of +x% the attacker has on his talisman will not affect the defender because it's strong against fire not wind* but the calculations regarding defender's fire resistance will be present and he will hit him a lot lower than he would without the fire talisman.
Hope this explains it
What's worth noticing here is even if you had +200 talisman (tripling your damage), a 70% resistance to it would be enough to cancel out that +200% and even lower it down so you're better off without a talisman most of the time
But having +200 talisman and your opponent has 0% res ?, making your 10k dmg jump to 30k as long as your opponent has the same talisman as you.
A well balanced implementation to the game.
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